- Why are the hidden markers with values #SERVICE 1:519:x:0:0:0:0:0:0:0: and not #SERVICE 1:832:x:0:0:0:0:0:0:0: , it's not a problem but 519 is not compatible with dreamboxedit.
It should be understood that DreamBoxEdit was originally written for DreamOS a very long time ago. This plugin (e2m3u2b) - works ON ALL existing OE2.0-2.6 images and therefore supports all possible and valid options for hidden markers depending on the image you use. Therefore, the question on DreamBoxEdit should be asked to it "writers" so that they adapt the DreamBoxEdit code for all possible variants of all existing OE images.
It is strange that you are not embarrassed by the fact that DreamBoxEdit cannot work with reference 5001:0 and 5002:0, but you have a question about " hidden markers"
- I will use picons download function, currently e2m3u2b convert picons to X format (220x132px), that would be good to have Z, ZZ and ZZZ formats, at least ZZZ (400x240px). And just an idea why not retrieve information in image settings if it's a possible technical solution.
220x132px - The most common size for picon used in E2 skins. Moreover, it should be understood that in m3u playlists there can be links to the logo in any format (png, jpg, gif etc.). The most acceptable and universally "understood" by all images in OE2.0-2.6 is PNG RGBA. All playlist logos are automatically converted to PNG 220x132 RGBA
Is it possible to convert to any size at will? - YES. The question is, for what? E2 - can resize picons itself. And the initial conversion to high-resolution images will lead to a deterioration in their quality and an increase in file size and time of conversion. Just evaluate the original size of the logo pictures from your playlist ... they are far from even 220x132, but much smaller
- A write e2m3u2 log on system partition would be good too to not loose it after an e2 restart.
Because it is not stored in a physical file. To store it, a certain "virtual" stack is used, which you can always save to a file